![]() ![]() You see i dug trenches around some farms. These input/output "E"`s are very helpful if you go along your production chain to identify a LordĪs we say in german "A picture says more than a thousand words". I hope this enourmous speed debuff will be subject to a change when steam powered water pumps and pipes are implemented (Erik said something like that in other posts about this subject)ĮDIT: Your problem can also have a much more simple reason: If you "pimp up" lets say your Cloth shirts production with additional workers but your cotton farms /fabric workshops cant deliver enough material in time (not enough farms and/or transport belt/shute/cart to slow) You then see a blinking red E representing (not enough material input) or even the same when your output is ful. Thats why i use seperate buildings for every task in my production line (to keep ratios up) and do not bother at all about fertilizing/ active watering on all farms. build a second milk farm.Īnother example would be, having a kitchen doing 2 (or more things) at the same time, like making ointment AND its own fishoil (you can enable multiple recipes in one production) or a mine set on stone AND coal (if covering multiple resource patches) which also cant keep up so theoretically you have to force-feed water into your milk farm via an unpacker with boxed water or just. At prod speed >1250% you need additional wells. which makes maps utterly ugly.įunfact: you can speed up a milk farm so much that it outruns passive watering (if built on or adjected to a water tile). This problem also leads to that all "high end" productions which need tons of farms (sandwich/berry cake) are usually built on flattened land on zero level to be able to use the passive watering via trenches. (or even use the so called "swamp farm" exploit) Thats why active watering and fertilizing is pointless atm (speed debuff way to high) so people usually burn their fertilizer in kitchens or steam machines and build passive watering trenches around their farms. the "5 or 6 times rapidly" are the normal speed (including all boni) and what you called "its normal speed" is the speed penalty a building gets if it has to multitask (example: harvesting crops on a farm WHILE watering (or fertilizing or both) slows down the harvest by ~ half. So it is exactly the oposite of your interpretation. It is also used as a set for all sorts of movies and TV shows like Doctor Who - its easy to see why.I bet you have been investigating these different speeds on farms AND have watering or fertilizing enabled. ![]() It's all being done by a bunch of nice old chaps - steam engine enthusiasts - in their spare time, and it looks like a pretty serious job. The engines were decommissioned in 1980, and since then the building has been converted to a museum and one of the engines has been restored, while the other is in the process of being restored. At 19 meters and 6 stories tall, weighing over 800 tonnes, they are similar to the engines used on the Titanic, and pumped 72 million liters of water a day, supplying north London with drinking water taken from the Thames. Built between 19, one of the engines, The Sir William Prescott, has been restored to running order and is the largest operational triple expansion steam engine in the world. These are the Kempton Park Steam Engines in London. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |